Bally : Beach Beauty
|Number of Holes||25|
|Number of Odds Steps||8|
|Max Extra Balls||3|
- chris dade image
- bg 1
- bg 2
- cab 1
- cab 2
- fly 1
- int 1
- int 2
- int 3
- int 4
- manual pdf : 50.29MB
- pf 1
- schematic after serial 1750 : 7.99MB
- schematic up to serial 1750 : 8.14MB
S/I Card Reproduction
S/I Card Scan
- 1: w-661b
The flyer likes to say this is the ultimate select-a-spot...well, maybe, but with a gotcha.
The 25 numbers are colored either red or green. You can spot any red number or any green number (but not both) if you succeed in potting a ball in one of the enabled wild pockets.
To enable spotting, you must succeed in potting a ball in an enabled wild pocket. Playfield hole numbers 1-3 when wild will allow you to spot red numbers, and playfield holes 4-7 when wild will allow you to spot green numbers.
If you manage to get the any number feature lit, then making an enabled wild pocket will let you spot any number regardless of color.
The gotcha is that the first ball in a wild pocket removes that number from play unless you chose it as the spot number. For example, if you use the ball in hole #2 to spot some other number, then #2 is dead.
Unlike many games with selectable spotting, you aren't getting an additional free number lit, you can just swap the wild number for a different one.
Spotting is allowed any time before the 4th ball is shot. If you pot a ball in the wild pocket on any ball after the 4th (including any extra balls), you can spot before you shoot the next ball, and you are then locked out again.
one-card gamesThe game has one main card, usually a 5x5 grid of numbers.
Usually, at least three numbers next to each other on either a horizontal, vertical, or the main 5 number diagonals are required to win.
There were, however, a few variations that occured over the years. The dimensions of the card, 2-in-line winners, and winning on the other diagonal combinations were all features that were used.
Another common feature was corners scoring.