Bally : Bounty

Game Parameters
Game Type magic screen
Game Number 737
Manufacture Date 1963
Number of Holes 25
Number of Odds Steps 8
Max Payout 600
Max Extra Balls 3
Features
Resources
Backglass
 - chris dade image
 - bg 1
 - bg 2
 - bg 3

Cabinet
 - cab 1
 - cab 2
 - cab 3
 - cab 4

Flyers
 - fly 1
 - fly 2

Internals
 - int 1
 - int 2
 - int 3
 - int 4
 - int 5
 - int 6
 - int 7
 - int 8
 - int 9
 - int 10

Game Manual
 - manual pdf : 69.09MB

Playfield
 - pf 1

Schematic
 - schematic italian : 13.19MB
 - schematic 1-1500 : 16.66MB
 - schematic 1501-up : 17.34MB

S/I Card Reproduction
 - sirepro

S/I Card Scan
 - siscan

Mixers
 - 1: w-936b
 - 2: w-1029b
 - 3: w-1025b
 - 4: w-1032b

Reflex Units
 - 1: w-770-5b
 - 2: w-770-11b



Bounty

The last Magic Screen game (well, ok, so they made Malibu Beach a few years later, but that was identical in play to Laguna Beach.

Bounty expanded on the OK game by adding two new OK levels:

Extra OK
if extra OK is lit, you could move the orange section one more position to the right. On all other OK games, the orange could only be moved over the left two columns of numbers. Extra OK gave you the left three columns.

Super OK
Super OK gave you the OK game level specified by the red letter 'N' as a minimum. (e.g. if the red letter was 'O', you got the 'N' game instead. If the red letter is one of 'TY', you got those, thus wasting the Super OK.

That was the smaller of the two new features. The major one was the skill shot. Using the white button on the front of the machine, you could increase the skill shot payout at least one step every time you pushed the white button. The payout ranged from 6-120.

All you had to do to collect the skill score was sink the first ball shot into the lit number (or sometimes two numbers) displayed on the backglass after you pushed the gold button on the foot rail. The possible numbers were 1,2,4,6,7,8,9,12,13. These are all numbers that you have a reasonable chance of hitting on purpose.

The skill game was completely independent of the main game ... your first coin/credit started a normal game, but after that you could only play the skill game if you wanted. You'd still shoot the remaining four balls, and you'd get paid for any winners on the regular game.

The game had a design change shown on a schematic labeled "serial #1501 and up", but people with earlier serials have the change also. The 1501 and up note may refer to the use of a different transformer - looks like the newer one is capable of wiring for 220/240V.

In any case, most of the changes were in the skill shot circuit. The ball trough switches are numbered under the balls left to right as: 8th, 6th, 5th, ... no 7th ball trough switch or space for one. On the early games, the 6th ball trough switch was used to detect when the skill shot was active. This meant the skill shot only worked for the first ball shot, even if it fell in the return hole. Also, the skill number(s) turned off too early.

The change moved the trough switch over to the 5th ball position and shifted a trough switch from the previous 5th position to the 4th. This allows the switch on the first ball relay to take care of a returning ball and keeps the skill number(s) lit until the second ball is shot (or as chris d. says, the third ball is in the runway and the lifter lowered to allow the remaining balls to roll right).

The internals picture shows the later ball trough.

magic screen games

First introduced in Carnival Queen, the numbers on the card are stationary, but a moving metal screen is slid across them.

The screen has in-line scoring and irregularly shaped colored section scoring. In the sections, rather than needing 3,4,or 5-in-line, you can get 3,4, or 5-in-section to score. While some sections have numbers that are in a line, to win in a section, the lit numbers DO NOT need to be adjacent!

Screen Home Position Screen Position B Screen Position E Screen Position G


In the screen home position, the standard three color in-line scoring is available. As the screen is slid left, the in-line scoring is replaced with section scoring. At position B, the scoring is a combination of both methods. By position E, in-line scoring is gone completely.

Also notice how in position B, the green diagonal is now over three numbers that could not be a diagonal winner on the screen in the home position, but only three numbers are in the diagonal line!


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