BINGO PINBALLS

 

Bally : Bright Spot

Game Parameters
Game Type six-card
Game Number 538
Manufacture Date 1952
Number of Holes 25
Number of Odds Steps 0
Max Payout 200
Max Extra Balls 0
Features
Resources
Backglass
 - page 1 : 0.23MB
 - chris dade image

Cabinet
 - page 1 : 0.03MB
 - page 2 : 0.24MB

Flyers
 - page 1 : 0.82MB

Internals
 - page 1 : 0.16MB
 - page 2 : 0.35MB

Game Manual
 - pdf file : 18.87MB

Press Image
 - page 1 : 0.30MB

Playfield
 - page 1 : 0.28MB
 - page 2 : 0.05MB

Schematic
 - all - 300 dpi

S/I Card Scan
 - page 1 : 4.21MB
 - page 2 : 1.76MB


Bright Spot

The seventh game Bally produced must have been for people who just couldn't comprehend the features present on the previous five games.

The game is so basic, a manual ball lifter was used. The only difference between this machine and Bright Lights (besides the now standard eight lights under the little plastic silos on the playfield) was a simple spotting feature.

When the first ball was shot, the center number on one of the six cards was lit up mystery intervals.

six-card games

The game type has 6 5x5 bingo cards on the backglass.

Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.

Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).

To encourage maximum coins to be played, the payouts generally increased for successive cards. The max payout for a game is usually only obtainable on card #6.


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