Bally : Carnival Queen

Game Parameters
Game Type magic screen
Game Number 615
Manufacture Date 1958
Number of Holes 25
Number of Odds Steps 8
Max Payout 600
Max Extra Balls 3
 - chris dade image
 - bg 1
 - bg 2
 - bg 3
 - bg 4

 - cab 1
 - cab 2
 - cab 3
 - cab 4
 - cab 5

 - fly 1

 - int 1
 - int 2
 - int 3
 - int 4
 - int 5
 - int 6

Game Manual
 - manual (pdf) : 9.03MB
 - unoptimized manual (pdf) : 24.64MB

 - search overlay

Mixer Diagrams
 - 1: w-735b
 - 2: mixer 2
 - 3: w-854b
 - 4: mixer 4

 - chris dade image
 - pf 1
 - pf 2
 - pf 3
 - pf 4
 - pf 5

Reflex Diagrams
 - w-770b

 - schematic 1-3000 : 9.64MB
 - schematic 3001-up : 9.06MB

S/I Card Reproduction
 - sirepro

S/I Card Scan
 - siscan 1
 - siscan 2

Carnival Queen

This machine begins a style of game that is probably the most popular Bally made, and IMHO are the most fun to play. All of the previous games required you to line up at least three (in special features, two) adjacent numbers in order to score. The Magic Screen allowed you to score with numbers that may not even be touching, as long as they are within the same colored section on the movable screen that slides in front of the numbers (which don't move).

If in-line scoring was just replaced by section scoring, the game would be different, but not necessarily Magic screen games give you both!

In this image from the flyer, we see the magic screen moved to position C and G. The game resets to a screen layout having the standard in-line scoring pattern using colored lines as on preceding machines. The more screen positions you lite on the backglass, the further you could move the screen to the left, dragging sections over the numbers.

The striped sections were called "Super Sections", and when the corresponding feature was lit, they score as one better than you really had (2-in-section scores like 3, 3-in-section scores as 4, etc.

Another feature was the three number blue section. 2-in-blue or 3-in-blue would score 5-in-green! 3-in-blue is difficult as the blue section moves over numbers that are hard to make due to their playfield placement.

Bally was conservative on this game, so you couldn't move the screen after shooting the 5th ball.

Another significant change happened on this game - the addition of the R-Button on the foot rail. To score, you have to push the R-button every time you want the game to scan for winners. If you change the screen position, you need to push the R-button again to rescan.

magic screen games

First introduced in Carnival Queen, the numbers on the card are stationary, but a moving metal screen is slid across them.

The screen has in-line scoring and irregularly shaped colored section scoring. In the sections, rather than needing 3,4,or 5-in-line, you can get 3,4, or 5-in-section to score. While some sections have numbers that are in a line, to win in a section, the lit numbers DO NOT need to be adjacent!

Screen Home Position Screen Position B Screen Position E Screen Position G

In the screen home position, the standard three color in-line scoring is available. As the screen is slid left, the in-line scoring is replaced with section scoring. At position B, the scoring is a combination of both methods. By position E, in-line scoring is gone completely.

Also notice how in position B, the green diagonal is now over three numbers that could not be a diagonal winner on the screen in the home position, but only three numbers are in the diagonal line!

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