Bally : Coney Island
Game Parameters | |
Game Type | three-card |
Game Number | 536 |
Manufacture Date | 1951 |
Number of Holes | 25 |
Number of Odds Steps | 0 |
Max Payout | 100 |
Max Extra Balls | 3 |
Features |
Resources
Backglass- chris dade image
- bg 1
- bg 2
- bg 3
Cabinet
- cab 1
- cab 2
- cab 3
Flyers
- fly 1
Internals
- int 1
- int 2
- int 3
- int 4
- int 5
- int 6
- int 7
- int 8
- int 9
- int 10
- int 11
- int 12
- int 13
- int 14
- int 15
Game Manual
- manual (pdf) : 18.99MB
- unoptimized manual (pdf) : 74.75MB
Press Image
- mp 1
Playfield
- pf 1
- pf 2
Schematic
- schematic : 6.65MB
S/I Card Reproduction
- sirepro
S/I Card Scan
- siscan
S/I Card SVG Source
- (svg)
Coney Island
Bally's second machine, and the noticable difference to the player is the removal of the manual ball lifter and the possibility of playing up to three extra balls - for a total of 8 balls!Since in theory more balls increase the chance of getting bigger payouts, the max payout was dropped 50% from Bright Lights to 100.
Much more substantial changes occured inside the cabinet. The addition of extra balls required units to keep track of how many balls were played/could be played. In addition, a mechanism from the one-ball days made an appearance - the reflex unit. The reflex unit on this game was used to decrease the chance of getting an extra ball.
In addition to the reflex unit, the mixers also were ported over from one-balls. On this machine, it means that the higher your payout odds, the less likely it is to get each extra ball.
The techno section has more information on how the reflex unit and mixers work.
three-card games
This type of game has three 5x5 bingo cards on the backglass.
Some games enable one card per coin/credit guaranteed,
others enable the additional cards on
mystery intervals.
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