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Bally : Cypress Gardens
| Game Type |
magic squares |
| Game Number |
608 |
| Manufacture Date |
1958 |
| Number of Holes |
25 |
| Number of Odds Steps |
8 |
| Max Payout |
600 |
| Max Extra Balls |
3 |
| Features |
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Cypress Gardens
This game is a sister machine to Show-Time,
and it introduced two new features for Magic Square
games:
- Next game award
- when lit, the Ballyhole no longer
awarded an extra ball like previous machines, instead it
affected the magic squares on the NEXT game played. If the
Ballyhole feature was lit, and you plop a ball in hole #16,
then the next game will automatically enable all
magic squares/lines. You'd have to be pretty daft to
not play again!
- stop and shop scores
- before shooting the 3rd or 4th ball, you could
deposit more coins/credits in an attempt to increase
the payout odds. I don't know if it's harder to
increase the odds the more balls that you shoot...one of
these days I'll dig out the schematics and look :-)
So why did they drop back two machines into the past to
add these new features to? Probably because the engineering
started back before Sun Valley was available.
Naturally, after Sun Valley, they couldn't have a
magic square game with numbers you couldn't move, so
after Cypress Gardens comes Beach Time.
magic squares games
Some of the numbers on the bingo card are are mounted
on wheels (behind the backglass), and pushing buttons
on the foot rail allows you to rotate the wheels
to rearrange the numbers into paying combinations.
The wheels have 4 numbers mounted on each. Here is
the standard layout for magic square A. The first
table shows the "home" position of the numbers, and
the second table shows the numbers rotated one position:
The 4-number squares were
initially used in the corners of the card, so people
also called the feature "turning corners".
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