Bally : Dixieland

Game Parameters
Game Type six-card
Game Number 1171
Manufacture Date 1978
Number of Holes 25
Number of Odds Steps 0
Max Payout 2400
Max Extra Balls 0


The follow-on game to Nashville, Dixieland adds an 11th coin double-double.

When the 11th coin is inserted, one or two of the cards would have the double-double light illuminated. Any win subject to Magic Number Doubling on a card with double-double lit would score 4x the base in-line value.

Like most of the six-card games, the scores got higher on cards 2-6, with card #6 having the highest scores. The maximum win is obtained from a 5-in-line win on card #6 (300), doubled by Magic number doubling, doubled again by 11th coin double-double, and doubled again by winning a double-or-nothing gamble.

The roll-over buttons turned on the corners scoring or the super line on all cards, if they weren't already enabled.

six-card games

The game type has 6 5x5 bingo cards on the backglass.

Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.

Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).

To encourage maximum coins to be played, the payouts generally increased for successive cards. The max payout for a game is usually only obtainable on card #6.

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