Bally : Galaxy

Game Parameters
Game Type magic lines
Game Number 1143
Manufacture Date 1978
Number of Holes 24
Number of Odds Steps 11
Max Payout 960
Max Extra Balls 3
Features
Resources
Backglass
 - chris dade image
 - bg 1

Cabinet
 - cab 1
 - cab 2

Flyers
 - fly 1

Internals
 - int 1
 - int 2
 - int 3
 - int 4

Game Manual
 - manual pdf : 104.38MB

Playfield
 - pf 1

Schematic
 - schematic belgium-bigger : 19.79MB
 - schematic belgium : 17.79MB

S/I Card Scan
 - siscan

Reflex Units
 - 1: w-1083-5b



Galaxy

Like Miss Universe, Bally came up with something different, but similar, to games that had come before. The main card was 4x6, so it was possible to get 6-in-line.

Unlike Miss Universe, though, this was a five ball game with no spotting, so 6-in-line required you to buy extra balls.

The ball return feature was reused, allowing the player to release the balls in holes corresponding to the left half or right half of the card. The released balls could then be shot again.

Magic lines were also reused, but this time there were three lines made up of two columns each that could be moved up/down one position. The lines could be after the 5th ball was shot if that feature was lit.

Finally, if the feature was lit, all diagonal lines consisting of four numbers would score 3-in-line and 4-in-line winners.

The manual for the game hasn't been found. It didn't ship with the game, and may not have been produced. Posted is a sorta-manual containing a bunch of the bally internal blueprints for the machine, so most if the information normally in the manuals (and some that isn't) are in that document.

I have different versions of the ratio disc diagram. The ratio disc powers the ratio relay, and that relay determines whether the feature program unit or the score program unit steps on any given cycle. The more of the A-E lugs you jumper onto wire 68-7 on the ratio disc, the more often the feature program disc steps instead of the score program disc.

magic lines games

The first feature that mechanically moved numbers!

The numbers on the bingo card were on strips that could be moved one position by turning knobs/pushing buttons on the foot rail.

Usually, the numbered strips were the vertical columns of the card, and they could be shifted up/down one position. When a column was shifted up, the top number "wrapped" and became the bottom number. The bottom number wrapped to the top when shifting down.

bally:miss_america introduced horizontally shifting lines that used two 5x5 cards next to each other. A number could be slid from one card to the other.

12 8 14 3
3 12 8 14
14 3 12 8
8 14 3 12
The third type of magic line is the cleverest. It is a horizontal line consisting of four numbers. The numbers would shift right through all four positions. When a number fell off the right side, it reappeared on the left. For example, here is the four possible magic line positions on Cypress Gardens:


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