BINGO PINBALLS

 

Bally : Gay Time

Game Parameters
Game Type magic lines
Game Number 568
Manufacture Date 1955
Number of Holes 25
Number of Odds Steps 10
Max Payout 300
Max Extra Balls 3
Features
Resources
Backglass
 - page 1 : 0.56MB
 - page 2 : 0.41MB
 - chris dade image

Cabinet
 - page 1 : 0.30MB
 - page 2 : 0.19MB
 - page 3 : 0.37MB

Flyers
 - page 1 : 1.04MB
 - page 2 : 1.08MB
 - page 3 : 1.10MB

Internals
 - page 1 : 0.09MB
 - page 2 : 0.20MB
 - page 3 : 0.19MB

Game Manual
 - pdf file : 50.43MB

Playfield
 - page 1 : 0.22MB
 - page 2 : 0.33MB
 - page 3 : 0.40MB
 - page 4 : 0.13MB

Schematic
 - all - 300 dpi

S/I Card Reproduction
 - page : 0.04MB

S/I Card Scan
 - page : 4.21MB


Gay Time

The follow-on game to Gayety, add an extra magic line, and add colored lines to the bingo card as a score booster, and you have Gay Time.

The vertical and horizontal lines on the bingo card are colored either red or yellow. 3-in-line scores 4-in-line on the color that has the feature enabled. 4-in-line scores 4-in-line still, so don't bother to overachieve.

The manual for Gayety and Gay Time had no information on the magic pockets unit. The coil numbers are printed on labels on the frame, but if your labels disappeared or you removed the ink trying to clean the grime off to read them, the coils are:

  • E-184-111 : the left and right solenoids - 13 ohms
  • 31-H-93 : #7 solenoid - 93 ohms
  • E-184-115 : #2 and #6 booster coils - 5.5 ohms

magic lines games

The first feature that mechanically moved numbers!

The numbers on the bingo card were on strips that could be moved one position by turning knobs/pushing buttons on the foot rail.

Usually, the numbered strips were the vertical columns of the card, and they could be shifted up/down one position. When a column was shifted up, the top number "wrapped" and became the bottom number. The bottom number wrapped to the top when shifting down.

bally:miss_america introduced horizontally shifting lines that used two 5x5 cards next to each other. A number could be slid from one card to the other.

12 8 14 3
3 12 8 14
14 3 12 8
8 14 3 12
The third type of magic line is the cleverest. It is a horizontal line consisting of four numbers. The numbers would shift right through all four positions. When a number fell off the right side, it reappeared on the left. For example, here is the four possible magic line positions on Cypress Gardens:


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