Bally : Gayety

Game Parameters
Game Type magic lines
Game Number 566
Manufacture Date 1955
Number of Holes 25
Number of Odds Steps 8
Max Payout 300
Max Extra Balls 3
Features
Resources
Backglass
 - chris dade image
 - bg 1
 - bg 2

Cabinet
 - cab 1
 - cab 2

Flyers
 - fly 1
 - fly 2

Internals
 - int 1
 - int 2

Game Manual
 - manual (pdf) : 8.90MB
 - unoptimized manual (pdf) : 56.00MB

Playfield
 - pf 1
 - pf 2

Schematic
 - schematic : 7.29MB

S/I Card Reproduction
 - sirepro
 - sirepro

S/I Card Scan
 - siscan


Gayety

Another new feature makes an appearance on Gayety, but it only lasts for this game and it's follow-on Gay Time. Magic pockets is a pretty impressive feature to watch, though. Pressing buttons on the foot rail causes sets of metal claws to physically moved the balls between holes on the top row of the playfield.

For example, if there is a ball in hole #2, you could move it to hole #1 by pushing the [left] button. If there was already a ball in hole #1, then the ball in hole #2 has no place to go, and it is released to travel down the playfield and land elsewhere. This releasing of balls from the top row can get pretty interesting as you shift balls back and forth to remove balls that aren't doing you any good. For example, if you had balls in holes #3 and #4, and you only wanted the ball in #3, you'd move the balls one way or the other (depending on which side of the playfield you'd prefer to release a ball on) until a ball is released, then move the remaining ball back to #3.

Throw on top of this magic lines so you could shift the left three columns of numbers on the card up/down one position, and scoring possibilities are numerous.

All the moving around had to be complete before shooting the 4th ball.

The manual for Gayety and Gay Time had no information on the magic pockets unit. The coil numbers are printed on labels on the frame, but if your labels disappeared or you removed the ink trying to clean the grime off to read them, the coils are:

  • E-184-111 : the left and right solenoids - 13 ohms
  • 31-H-93 : #7 solenoid - 93 ohms
  • E-184-115 : #2 and #6 booster coils - 5.5 ohms

magic lines games

The first feature that mechanically moved numbers!

The numbers on the bingo card were on strips that could be moved one position by turning knobs/pushing buttons on the foot rail.

Usually, the numbered strips were the vertical columns of the card, and they could be shifted up/down one position. When a column was shifted up, the top number "wrapped" and became the bottom number. The bottom number wrapped to the top when shifting down.

Miss America introduced horizontally shifting lines that used two 5x5 cards next to each other. A number could be slid from one card to the other.

12 8 14 3
3 12 8 14
14 3 12 8
8 14 3 12
The third type of magic line is the cleverest. It is a horizontal line consisting of four numbers. The numbers would shift right through all four positions. When a number fell off the right side, it reappeared on the left. For example, here is the four possible magic line positions on Cypress Gardens:


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