Bally : Lite-A-Line
|Number of Holes||25|
|Number of Odds Steps||0|
|Max Extra Balls||0|
- bg 1
- cab 1
- cab 2
- cab 3
- fly 1
- manual (pdf) : 6.54MB
- unoptimized manual (pdf) : 22.49MB
- mp 1
- pf 1
- schematic : 5.13MB
S/I Card Scan
Lite-A-LineA game designed for people that like life simple. It looks almost like a remake of bally's first machine - Bright Lights - with the addition of yellow super line scoring to boost the payout levels if you got your in-line win on the yellow lines.
So how could there be a maximum payout of 960? The only way to get 960 was for a 5-in-line on card #6 (in white or yellow). The gotcha is that cards 4-6 aren't necessarily enabled just because you inserted a coin.
The first three cards cost you three coins, but the maximum payout you could get was 200 for a 5-in-line on a yellow line on card 3. The remaining cards lit on mystery intervals, so who knows how many coins it might take to get #6 to light.
Bally chose this game to put the first 4 digit replay register in. I suppose when a single 5-in-line could score 960, you needed to be able to go over 1000.
six-card gamesThe game type has 6 5x5 bingo cards on the backglass.
Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.
Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).
To encourage maximum coins to be played, the payouts
generally increased for successive cards. The max payout
for a game is usually only obtainable on card #6.