Bally : Miss Universe
|Number of Holes||18|
|Number of Odds Steps||12|
|Max Extra Balls||0|
- chris dade image
- bg 1
- cab 1
- cab 2
- cab 3
- cab 4
- fly 1
- int 1
- int 2
- int 3
- int 4
- int 5
- int 6
- manual (pdf) : 8.60MB
- unoptimized manual (pdf) : 67.05MB
- pf 1
- pf 2
- schematic : 10.86MB
S/I Card Scan
Miss UniverseJust when it looked like bally was running out of ideas, along came Miss Universe, and it changed everything!
First, it's only a three ball game played on a 3x6 card, and you get paid for 3-in-line up to 6-in-line with red/yellow/green colored lines.
Similar to a Magic Screen, the numbers on the card were stationary, but the overlay with the colored lines could be shifed up/down one postion to move numbers into a different colored line. Since there were no diagonal wins, however, this just meant you could make any horizontal row any of the three colors.
So how do you score 6-in-line on a game where you get three balls? The rest of the numbers need to be spotted. Under player control were three groups of numbers labelled A,B, and C. Within each group were three numbers, two you got immediately and a third which you got on mystery intervals. Before shooting the second ball, you needed to choose which group you wanted, and those 2 or 3 numbers were spotted.
An additional feature was the mystery spot, where one of six numbers not in the ABC groups would light.
Frank supplied some more info on how this works.
There's two panels called "red number mystery spot" and "yellow number mystery spot". One of both of these panels will light occasionally during spin cycles. Between the two panels are the six mystery spot numbers. 6,11,13 are yellow, 12,15,18 are red. When one of these numbers is randomly chosen - looks like when the first ball is shot and the B-2 trip relay trips - if the number color panel is lit, the number will spot. e.g. if only red panel is lit, and number is 11, no spot. If number is 12 when red panel lit, 12 spots.
one-card gamesThe game has one main card, usually a 5x5 grid of numbers.
Usually, at least three numbers next to each other on either a horizontal, vertical, or the main 5 number diagonals are required to win.
There were, however, a few variations that occured over the years. The dimensions of the card, 2-in-line winners, and winning on the other diagonal combinations were all features that were used.
Another common feature was corners scoring.