Bally : Nashville

Game Parameters
Game Type six-card
Game Number 1153
Manufacture Date 1978
Number of Holes 25
Number of Odds Steps 0
Max Payout 1200
Max Extra Balls 0
Features
Resources
Backglass
 - bg 1

Cabinet
 - cab 1
 - cab 2
 - cab 3

Flyers
 - fly 1

Internals
 - int 1

Game Manual
 - manual pdf : 84.82MB

Press Image
 - mp 1

Playfield
 - pf 1

Schematic
 - schematic belgium : 6.64MB
 - schematic : 8.25MB

S/I Card Scan
 - siscan 1
 - siscan 2

Unit Diagrams
 - magic random unit
 - random unit

Reflex Units
 - 1: g1153_reflex



Nashville

The follow-on game to High Flyer, Nashville adds Magic Number Doubling.

Like most of the six-card games, the scores got higher on cards 2-6, with card #6 having the highest scores. The maximum win is obtained from a 5-in-line win on card #6 (300), doubled by Magic number doubling, and doubled again by winning a double-or-nothing gamble (oops, did I say gamble?).

The roll-over buttons turned on the corners scoring or the super line on all cards, if they weren't already enabled.

six-card games

The game type has 6 5x5 bingo cards on the backglass.

Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.

Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).

To encourage maximum coins to be played, the payouts generally increased for successive cards. The max payout for a game is usually only obtainable on card #6.


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