Bally : Palm Beach
|Number of Holes||25|
|Number of Odds Steps||10|
|Max Extra Balls||3|
- chris dade image
- bg 1
- cab 1
- cab 2
- cab 3
- fly 1
- int 1
- int 2
- int 3
- int 4
- manual (pdf) : 17.63MB
- unoptimized manual (pdf) : 76.35MB
- mp 1
- pf 1
- pf 2
- pf 3
- schematic with ball counter : 5.62MB
- schematic without ball counter : 6.40MB
S/I Card Scan
Palm BeachThis is the follow-on game to Spot Lite, and added roll-over buttons and super cards.
The roll-over buttons could spot up to 5 numbers, and you
could light up to eight more with the balls, so in theory
you could have half the numbers lit.
The mixers make getting that pretty hard. Once a roll-over button is enabled, your chances of odds increasing, other features being enabled, or gaining extra balls is cut way down.
The 3x3 super cards first appeared on this game, and show up again on many of the one-card machines. Lighting the four corner numbers of an enabled supercard is how you get the maximum single payout in this game - 400 credits.
Palm Beach retained the different scores for vertical/horizontal/diagonal wins from Spot Lite, and is the second and last game with this feature.
The game underwent significant design changes during the production run. The early machines used the ball counter unit which was capable of stepping up/down as balls were lifted/fell through the return hole. Later machines removed the ball counter unit and replaced it with the trough switch design that was used on the following bingos.
one-card gamesThe game has one main card, usually a 5x5 grid of numbers.
Usually, at least three numbers next to each other on either a horizontal, vertical, or the main 5 number diagonals are required to win.
There were, however, a few variations that occured over the years. The dimensions of the card, 2-in-line winners, and winning on the other diagonal combinations were all features that were used.
Another common feature was corners scoring.