Bally : Palm Springs

Game Parameters
Game Type one-card
Game Number 553
Manufacture Date 1953
Number of Holes 25
Number of Odds Steps 8
Max Payout 300
Max Extra Balls 3
 - chris dade image
 - bg 1
 - bg 2
 - bg 3

 - cab 1
 - cab 2
 - cab 3

 - fly 1

 - int 1
 - int 1
 - int 2
 - int 3
 - int 4
 - int 5
 - int 6
 - int 7
 - int 8
 - int 9
 - int 10
 - int 11

Game Manual
 - manual (pdf) : 17.50MB
 - unoptimized manual (pdf) : 87.56MB

Press Image
 - mp 1

 - chris dade image
 - pf 1
 - pf 2

 - schematic : 5.86MB

S/I Card Scan
 - siscan 1
 - siscan 2
 - siscan 3

Palm Springs

Palm Springs brought over another design feature of some late one-ball games - game controls are mounted on the foot rail.

In this case, pushbuttons used for the hold feature. The hold feature was a clever idea which allowed the player to dump the balls in the odd or even numbered holds back below the playfield to shoot again. If you push the button on the footrail halfway down, the numbers corresponding to the balls that would be dropped turn off, so you can make sure what will happen. Pushing the button halfway was easy as there was resistance at the halfway point. You had to push quite a bit harder to push it down the rest of the way.

Throw the hold feature in with corners scoring and supercards, and you have a pretty decent game, but the follow-on game Surf Club was even better.

one-card games

The game has one main card, usually a 5x5 grid of numbers.

Usually, at least three numbers next to each other on either a horizontal, vertical, or the main 5 number diagonals are required to win.

There were, however, a few variations that occured over the years. The dimensions of the card, 2-in-line winners, and winning on the other diagonal combinations were all features that were used.

Another common feature was corners scoring.

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