Bally : Safari

Game Parameters
Game Type mystic lines
Game Number 868
Manufacture Date 1969
Number of Holes 20
Number of Odds Steps 10
Max Payout 1800
Max Extra Balls 3
Features
Resources
Backglass
 - bg 1

Cabinet
 - front
 - rail
 - side left
 - side right

Flyers
 - fly 1

Internals
 - animal access
 - animal board
 - animal cams
 - animal unit
 - back door
 - control unit
 - control unit front
 - inside cabinet
 - inside head
 - kumback key
 - lamp panel
 - mixers
 - plug sockets
 - pulse cams
 - spotting index
 - spotting wipers
 - star replay counter

Game Manual
 - manual (pdf) : 13.56MB
 - unoptimized manual (pdf) : 66.40MB

Miscellaneous
 - plugchart
 - plugchart (svg file)

Mixer Diagrams
 - 1: w-1065-5b
 - 2: w-871-4b
 - 3: w-1059-6b
 - 4: w-872-4b
 - 5: w-1076-6b

Playfield
 - pf 1
 - pf 2

Reflex Diagrams
 - animal-w-1083-2b
 - main-w-891-7b

Schematic
 - schematic nr : 11.02MB

S/I Card Scan
 - siscan 1
 - siscan 2


Safari

Follow-on to London, but again the special game is changed. This time, most of the playfield holes had an up or down arrow with a number between one and three in it printed below the hole. On the right side of the backglass is a long vertical strip consisting of 15 circles with arrow symbols and 10 circles with animal heads drawn in them - a lion, a rhino, and a giraffe. When the ball dropped in a hole on the playfield, the light on the strip would move up/down the amount indicated on the arrow below the hole. After the 5th ball was shot, you collected a payout depending on which animal head was lit (if any).

This was the only specal game that you could not win anything until the 5th ball was shot.

mystic lines games

First appearing on Border Beauty, this new game type took the section scoring idea from the magic screen games and got rid of the in-line scoring that had been on every bingo up until now.

While they were at it, they removed five holes from the playfield, and decided four colors (red/yellow/green/blue) were better than three.

Mystic Line Home Position Mystic Line Winner

The nasty trick was that one number in each color group was white with a corresponding colored star. That number counted as the fifth number in the color only, otherwise it only counted as a lit star. (e.g. the four blue lit plus the blue star would pay 5-in-blue. Two blue lit plus the blue star is worth nothing).

So you really have five balls and you have to get at least three out of four in the color to win.

Unlike the magic screen games, the color sections were stationary and you moved the numbers behind the metal panel that had the color pattern painted on it.

The main card is 4x5 (four rows, five columns). The center column was a Magic Line - it could be moved up or down one position. The two columns on the left could be swapped with themselves, and so could the two columns on the right.

Keeping in mind the popularity of the OK game feature, they added this as a standard item on almost all mystic line games, and called it the Red Letter Feature. 3 or 2 balls in the star numbers would award the red letter game.

In addition, all mystic line games had a 3 or 4 star numbers score some fixed number of credits.


Previous Alphabetical Next
Previous Chronological Next