Bally : Super 7
|Game Type||mystic lines|
|Number of Holes||20|
|Number of Odds Steps||10|
|Max Extra Balls||3|
- bg 1
- bg 2
- cab 1
- fly 1
- int 1
- int 2
- int 3
- int 4
- int 5
- int 6
- int 7
- manual (pdf) : 12.93MB
- unoptimized manual (pdf) : 85.54MB
- 1: w-1065-5b
- 2: w-871-4b
- 3: w-1059-6b
- 4: w-872-4b
- 5: w-1076-6b
- pf 1
- schematic : 17.41MB
S/I Card Scan
- siscan 1
- siscan 2
Super 7Standard Mystic Lines game play, with a new
This time, the playfield had diamonds over each hole with a number between one and six in them, and the even numbered holes were red, the odd numbered holes yellow.
If the player shot the first two balls in holes with diamonds adding to seven, they could stop and collect a payout. Otherwise, they could shoot for double-or-nothing on each of the next three balls, and they need to hit a red/yellow/red hole successively. They can stop before shooting a ball and collect the payout accumulated so far. Max payout for the special game was 576.
The nasty change was a rearrangement of the color sections on the main card. On all mystic line games besides this and the follow-on Bonus 7, the star numbers were arranged so you either had two star numbers lit, or if you shifted the lines, both lit numbers went into the same color section (green or blue).
For whatever reason, Bally arranged the numbers on these two machines such that the star numbers all shifted into different colors. On the bright side, though, the rearrangement resulted in a couple numbers in one color that when shifted became two numbers in another color, which couldn't happen on the other games...so maybe it's not so bad.
mystic lines gamesFirst appearing on Border Beauty, this new game type took the section scoring idea from the magic screen games and got rid of the in-line scoring that had been on every bingo up until now.
While they were at it, they removed five holes from the playfield, and decided four colors (red/yellow/green/blue) were better than three.
|Mystic Line Home Position||Mystic Line Winner|
The nasty trick was that one number in each color group was white with a corresponding colored star. That number counted as the fifth number in the color only, otherwise it only counted as a lit star. (e.g. the four blue lit plus the blue star would pay 5-in-blue. Two blue lit plus the blue star is worth nothing).
So you really have five balls and you have to get at least three out of four in the color to win.
Unlike the magic screen games, the color sections were stationary and you moved the numbers behind the metal panel that had the color pattern painted on it.
The main card is 4x5 (four rows, five columns). The center column was a Magic Line - it could be moved up or down one position. The two columns on the left could be swapped with themselves, and so could the two columns on the right.
Keeping in mind the popularity of the OK game feature, they added this as a standard item on almost all mystic line games, and called it the Red Letter Feature. 3 or 2 balls in the star numbers would award the red letter game.
In addition, all mystic line games had a 3 or 4 star numbers
score some fixed number of credits.