Bally : Surf Club

Game Parameters
Game Type one-card
Game Number 556
Manufacture Date 1954
Number of Holes 25
Number of Odds Steps 8
Max Payout 300
Max Extra Balls 3
Features
Resources
Backglass
 - chris dade image
 - bg 1
 - bg 2
 - bg 3

Cabinet
 - cab 1
 - cab 2
 - cab 3
 - cab 4

Flyers
 - fly 1

Internals
 - int 1
 - int 2
 - int 3
 - int 4
 - int 5

Game Manual
 - manual pdf : 75.52MB

Mixer Diagrams
 - 1:
 - 2:
 - 3:
 - 4:

Press Image
 - mp 1

Playfield
 - pf 1
 - pf 2
 - pf 3
 - pf 4
 - pf 5

Reflex Diagrams
 - main

Service Bulletin
 - hold cycles

Schematic
 - schematic : 4.28MB

S/I Card Reproduction
 - sirepro 1

S/I Card Scan
 - siscan 1
 - siscan 2
 - siscan 3

Timing Diagrams
 - timing 1
 - timing 2


Surf Club

How to improve on the hold feature introduced on Palm Springs? Simple, let them do it twice and call it double-hold. Surf Club did just that, and combined other features of previous games to make what IMHO is the best bingo that did not allow you to rearrange the numbers/scoring sections (ok, fine, so it's in the middle of the pack, but at the top of it's category).

Returning the scoring to normal after Ice Frolics, Surf Club threw in a super-line that could be chosen instead of spotting numbers on the main card. 2-in-line on the superline scored 4-in-line, and 3-in-line scored 5-in-line.

This time, the roll-over buttons activated the supercards.

one-card games

The game has one main card, usually a 5x5 grid of numbers.

Usually, at least three numbers next to each other on either a horizontal, vertical, or the main 5 number diagonals are required to win.

There were, however, a few variations that occured over the years. The dimensions of the card, 2-in-line winners, and winning on the other diagonal combinations were all features that were used.

Another common feature was corners scoring.


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