Bally : Tahiti
|Game Type||mystic lines|
|Number of Holes||20|
|Number of Odds Steps||10|
|Max Extra Balls||0|
- bg 1
- cab 1
- cab 2
- cab 3
- cab 4
- cab 5
- cab 6
- fly 1
- int 1
- int 2
- int 3
- int 4
- int 5
- int 6
- int 7
- int 8
- int 9
- int 10
- int 11
- int 12
- int 13
- int 14
- int 15
- int 16
- int 17
- manual (pdf) : 13.26MB
- unoptimized manual (pdf) : 85.90MB
- pf 1
- pf 2
- schematic : 11.29MB
S/I Card Scan
- siscan 1
TahitiThe last of the Mystic Line games, and the feature strip-down was in full swing.
Gone where most of the features included on the rest of the Mystic Line machines, including extra balls, red letter game, and the pick-a-play buttons. The did, however, add on a couple unique features for this game type:
- mystery ABC spotting
- all other mystic line games lit the rearranging
the numbers feature in the same order - ABC. A was
the center column, B the left two columns, and
C the right two columns on the bingo card. Tahiti
had the ability to light the sequence in ACB order.
- ball return
- a reappearance of the hold/double hold feature from nearly 20 years previous. Where the original hold feature allowed you to drop and replay the balls in either the even numbered or the odd numbered holes, Tahiti dropped either the 8 balls in section B (1,4,8,11,14,15,16,18), or the 8 in section C (2,3,6,9,10,13,17,18).
Like the original mystic line game Border Beauty, it was only possible to double the scores for each colored section on the bingo card.
The game is limited to a 40 coins/credits played per game.
Apparently someone thought the drop feature would make it easier to get balls in the star numbers. Bally changed the standard 300/600 (or in one case, 450/900) for all four star numbers lit to 25 for 3-starts-lit, and 100 for 4-stars-lit.
mystic lines gamesFirst appearing on Border Beauty, this new game type took the section scoring idea from the magic screen games and got rid of the in-line scoring that had been on every bingo up until now.
While they were at it, they removed five holes from the playfield, and decided four colors (red/yellow/green/blue) were better than three.
|Mystic Line Home Position||Mystic Line Winner|
The nasty trick was that one number in each color group was white with a corresponding colored star. That number counted as the fifth number in the color only, otherwise it only counted as a lit star. (e.g. the four blue lit plus the blue star would pay 5-in-blue. Two blue lit plus the blue star is worth nothing).
So you really have five balls and you have to get at least three out of four in the color to win.
Unlike the magic screen games, the color sections were stationary and you moved the numbers behind the metal panel that had the color pattern painted on it.
The main card is 4x5 (four rows, five columns). The center column was a Magic Line - it could be moved up or down one position. The two columns on the left could be swapped with themselves, and so could the two columns on the right.
Keeping in mind the popularity of the OK game feature, they added this as a standard item on almost all mystic line games, and called it the Red Letter Feature. 3 or 2 balls in the star numbers would award the red letter game.
In addition, all mystic line games had a 3 or 4 star numbers
score some fixed number of credits.