Sirmo : Dallas

Game Parameters
Game Type magic lines
Game Number unknown
Manufacture Date 1984
Number of Holes 25
Number of Odds Steps 11
Max Payout 900
Max Extra Balls 4
 - fly 1
 - fly 2


Miss America Supreme style game with some extra features.

OK game and corners scoring added, and up to four extra balls could be bought for an amount displayed on a backglass readout. I assume the amount gets bigger on successive balls.

Has a variable super-line feature like Surf Club, but the numbers in the super-line change for each game. The superline payout is 5-digit and has an additional multiplier, so the max payout for the game could be as high as 99999x9. However, the credit display also only has 5-digits, so that would imply a much lower cap imposed by the solftware.

magic lines games

The first feature that mechanically moved numbers!

The numbers on the bingo card were on strips that could be moved one position by turning knobs/pushing buttons on the foot rail.

Usually, the numbered strips were the vertical columns of the card, and they could be shifted up/down one position. When a column was shifted up, the top number "wrapped" and became the bottom number. The bottom number wrapped to the top when shifting down.

bally:miss_america introduced horizontally shifting lines that used two 5x5 cards next to each other. A number could be slid from one card to the other.

12 8 14 3
3 12 8 14
14 3 12 8
8 14 3 12
The third type of magic line is the cleverest. It is a horizontal line consisting of four numbers. The numbers would shift right through all four positions. When a number fell off the right side, it reappeared on the left. For example, here is the four possible magic line positions on Cypress Gardens:

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