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Overpay
Games affected: all
Overpay is when the machine puts too many credits on the
replay register. As usual, the symptoms will give you a clue where
to look. Some information on how payout works in general is
written up in the techo
section. In particular, the index units and search disc/replay
counter units.
However, that information is kind of dense, so instead here we will
try and just be specific on where to look and why...that is, once
we get past a little background info.
Except on early bingo machines, a replay counter disc cannot count
high enough to make a payout. For example, if you win 1800 credits
on a mystic line game, you would need a replay counter capable of
stepping up 1800 times. Bally quickly decided that was no good, so
they designed the circuitry to seperate the step up of the
replay register from the step up of the replay counter.
Let's peek at the schematic:
Surf Club Schem - click for big version
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payout circuits pink=winner detect, blue and pink = payout
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During payout, the replay register is pulsed by CU cam switch
13B (marked [A] on the schem), and the replay counter disc
is pulsed by one of the switches 10A, 11A, 12, 13A (marked [B]).
The gory details are in the
score disc/replay counter info, but an example is that while
CU cam 13B will pulse 12 times per revolution of the replay cams,
CU cam 10A may only pulse 2 times, so you get a 6x multiplier on the
replay counter.
A payout of 24 would require the replay counter to
only step up 4 times. The other switches provide different ratios.
Obviously, switch 13A is 1:1, since the switch is on the same cam as the
13B switch.
So what's the deal with pink and blue? Well, pink is the circuitry
used to detect a winner and close the search index coil. As soon
as the searh index coil closes, we get power to replay cams index coil
via search index switch 17A. The replay cams release, and pulses start
stepping up units. At this time, the blue stuff is getting 50V. Note that
pink and blue are connected togther, so everything being powered by blue
is also being powered by pink and vice-versa.
The somewhat baffling question is what is the point of
the long hunk of blue that goes through CU cam switch 13 and replay cams
index switch 16A? It's purpose is solely to provide an alternate
current path so the power spikes that occur when the replay register
and replay counter step up coils close don't all get routed through the
printed circuit traces on the relay counter unit. If you've looked at a
switch contact face, you seen that pitting occurs due to arcing and the power spikes.
Replacing a switch contact is simple...replacing an entire counter unit
is expensive and time consuming. The circuit through these two switches
protects the replay counter disc from burning/pitting.
The tricky bit is why is the pink stuff through the replay counter discs
are still active while the blue circuit through 16A is active. Frankly, I don't
know. I'll check when I take apart this game. The circuit through the
pink stuff must be active while CU cam switch 13 is open, otherwise the
search index coil would lose power and release, but you'd kinda
think that while CU cam switch 13 was closed, the redundant circuit through
the replay counter disc would be cut off. However, replay cams switch
16B keeps the pink stuff though the replay counter powered ... oh well,
only a timing diagram will help figure it out.
Finally, I should mention that Surf Club is pretty simple. Later games
may have more complications in the replay counter step up circuit, but the
basic principles are the same.
Problems
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replay counter step-up coil not getting power or is burned out
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if the replay counter coil is bad or not getting pulsed, the replay counter
never steps up and eventually cuts off power to the search index coil.
CU cam #13B will keep pulsing the replay register forever.
Test the replay counter coil by jumpering 50V to it.
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score disc is not passing the 50V
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this is just moving back in the circuit from the replay counter step up
coil. However, it's a good place to measure voltage, as you should see
a steady 50V going into and coming out of the score disc.
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one of the replay cams switches isn't working.
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you can look in the manual to see which of the payout ratio
switches is supposed to be pulsing the replay counter step-up
coil, or just inspect all four of them.
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replay cams index switch #16A is closed when it shouldn't be
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OK, there is probably at least three places on the site that
talked about this thing, and some poor guys have spent hours
looking at problems and not getting what I was trying to say. So,
let's try again. It is absolutely critical that this
switch, as well as pretty much all the switches on the replay
cams index unit, are adjusted correctly. The replay cams index
unit has three possible positions:
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coil powered, replay cams turning - 16A must be closed
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OK, this is easy. The replay cams index coil has 50V on it, and
the plunger is pulled all the way in. The index pin which locks the
replay cams and keeps them from turning is lifted off the edge of the
cam.
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coil not powered, replay cams still turning - 16A must be OPEN!!!
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This is the one people are screwing up. In this state, payout has
completed. The search index and replay index coils are no longer being powered
through the initial pink circuits, as the replay counter disc has cut off the current.
The index pin on the replay cams index unit is riding on the edge of the
cam. When the slot in the cam rotates under the pin, the pin will fall in
and lock the cams from turning.
If switch 16A is still closed, then every time CU cam 13 switch closes (it's
on the replay cams, which are turning still), 50V is pulsed onto wire #80, which
works it way down to the replay register step up coil. You may also see the
search index coil and/or the replay cams index coil start to pull in. The
replay counter step up coil usually will not pull in, as the search wipers
are released and it's a crap-shoot as to what the wiper fingers are touching
when the 50V shows up.
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coil not powered, replay cams locked - 16A "should be" open
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This is the at-rest state for this circuit. If 16A were closed
now, you'd not notice any effect, because CU cam 13 is open
all the time (replay cams are not turning).
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only happens when a winner has been detected/paid
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Well, this is still reply cams switch 16A like above. The point
is to stress that the search wipers are turning while 50V is
being periodically pulsed onto the search wipers via wire #80.
This game doesn't have a red letter/ok game feature, or any other
feature that routes through the search disc, so the schematic
isn't too helpful to see what is happening. However, hopefully
you get the point...wire #80 must not have 50V on it unless
the search wipers are being help on a winner by the search index
unit.
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underpay |
no pay
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