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Techno Stuff
If you are still capable of reading this, you must be a teetotaller. This last bit is not hard, it's just you will need to print out the diagrams or swap windows a lot if you want to find the errors I made in the calculations. That'll take some time. If you've worked on bingos much, you know wire #21-3. It's the main 50V supply that is only cut off when the game is tilted. We have finally worked out way back in the circuits to a steady source of power that the operators couldn't mess with to cheat the player. Sadly, mixer #1 and the reflex unit are right in the path we want to take, and the reflex unit especially is prone to fiddling with. Blueprints and TablesHere's the inevitable links to the mixer #1 blueprint and the reflex disc blueprint.Want more tables of numbers? I thought you would. Mixer #1
The above table shows the odds of getting the 50V through mixer #1 onto the indicated wire. Notice how the numbers in the box on the schematic don't corresponde to the lug numbers the wires are actually attached to, and they aren't a count of how many rivets are connected. What they are supposed to mean I have no clue. I guess the good news is you have a 41.67% chance of bypassing the reflex disc. Reflex DiscSpeaking of which, if you look at the reflex disc diagram, you'll see that the wipers span six rivets. When the reflex disc is reset, wire #21-3 connects directly to wire #75-10 and mixer #1 is bypassed. As the reflex unit steps up, you eventually reach a point where the reflex disc is adding all three wires #53-4, #54-4, and #56-4 to the circuit. As payout happens, the reflex disc will step up and remove each of these wires in turn.Net EffectThe bottom line for this part of the circuit is the 50V will make it through between 41.67% and 100% of the time, depending on the position of the reflex disc. The reflex disc itself is responsible for adding 12.5%, 25.0%, 37.5% to to the base 41.67% provided by mixer #1, or it can bypass mixer #1 completely (100%).So for Bobby Sue the final odds of getting the score unit to step up at least once is .687% to 100%, based on:
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