Bally : Border Beauty
Game Parameters | |
Game Type | mystic lines |
Game Number | 758 |
Manufacture Date | 1965 |
Number of Holes | 20 |
Number of Odds Steps | 8 |
Max Payout | 1200 |
Max Extra Balls | 3 |
Features |
- bg 1
- bg 2
Cabinet
- front
- sides
Flyers
- fly 1
Internals
- ball lift motor overgreased
- cabinet bottom missing
- control unit
- control unit front
- inside coin door
- inside head
- lamp panel back
- lines motors
- mixers
- playfield bottom
- playfield from beneath
- replay counters
- score extra step missing
- shutter cams
- shutter motor
- trip bank
Game Manual
- manual (pdf) : 9.66MB
- unoptimized manual (pdf) : 48.97MB
Mixer Diagrams
- 1: w-1053b
- 2: w-1058b
- 3: w-1059b
- 4: w-1060b
Playfield
- bottom
- in game
- overview
- top
Reflex Diagrams
- w-770-12b
Schematic
- schematic : 10.44MB
S/I Card Scan
- siscan
Border Beauty
It's been a year and a half since bally released Bounty, and the legal wrangling goes on. Bally decides to continue bingo production with a new type of game.Going with the theory that people liked section scoring, they discarded the Magic Screen format and came up with the Mystic Line machines.
The also brought back the "lit color scores double" feature. One or more of the four colors could score double.
Realizing that people had quarters in their pockets, they added the ability for the machine to accept them. Inserting a quarter cycled the machine once and added four credits to the replay register. The machine also took nickels in the other coin slot. Dime machines were also an option.
Since it's the first game of the type, the generic description below pretty much covers it.
mystic lines games
First appearing on Border Beauty, this new game type took the section scoring idea from the magic screen games and got rid of the in-line scoring that had been on every bingo up until now.While they were at it, they removed five holes from the playfield, and decided four colors (red/yellow/green/blue) were better than three.
Mystic Line Home Position | Mystic Line Winner |
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The nasty trick was that one number in each color group was white with a corresponding colored star. That number counted as the fifth number in the color only, otherwise it only counted as a lit star. (e.g. the four blue lit plus the blue star would pay 5-in-blue. Two blue lit plus the blue star is worth nothing).
So you really have five balls and you have to get at least three out of four in the color to win.
Unlike the magic screen games, the color sections were stationary and you moved the numbers behind the metal panel that had the color pattern painted on it.
The main card is 4x5 (four rows, five columns). The center column was a Magic Line - it could be moved up or down one position. The two columns on the left could be swapped with themselves, and so could the two columns on the right.
Keeping in mind the popularity of the OK game feature, they added this as a standard item on almost all mystic line games, and called it the Red Letter Feature. 3 or 2 balls in the star numbers would award the red letter game.
In addition, all mystic line games had a 3 or 4 star numbers
score some fixed number of credits.
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