Bally : Frolics
Game Parameters | |
Game Type | six-card |
Game Number | 544 |
Manufacture Date | 1952 |
Number of Holes | 25 |
Number of Odds Steps | 5 |
Max Payout | 200 |
Max Extra Balls | 2 |
Features |
- chris dade image
- bg 1
- bg 2
- bg 3
Cabinet
- cab 1
- cab 2
- cab 3
Flyers
- fly 1
Internals
- int 1
Game Manual
- manual (pdf) : 16.76MB
- unoptimized manual (pdf) : 76.68MB
Press Image
- mp 1
Playfield
- chris dade image
- pf 1
- pf 2
Service Bulletin
- sk204-clutch change
- sk208-tilt kit
Schematic
- schematic : 5.37MB
S/I Card Scan
- siscan
Frolics
Another simple game after the more interesting Palm Beach. Frolics has one of the oddest scoring methods of all the bingos.
One or more of the six cards is enabled for each
coin you deposit, and each card has a "Super Score" light
above it which is lit on mystery intervals.
The Super-score lights may illuminate above an enabled
card, or above one you haven't bought yet. The nice thing
is that you can buy all six card using a maximum of six
coins, sometimes less, so if the super-score lights over
a card that isn't enabled, you plop more coins in and
you'll be guaranteed to light the card.
The game scoring works like this:
Superscore NOT lit above card | |
---|---|
3 in line | 3 |
4 in line | 16 |
5 in line | 50 | Superscore lit above card score determined by odds step |
3 in line | 4,6,8,12,16 |
4 in line | 24,26,48,72,96 |
5 in line | 50,75,100,150,200 |
Clearly, playing without the superscore lights on is not very profitable.
Frolics introduced a next-game feature tied to the rollover buttons. If the feature was lit, activating the corresponding rollover button would cause the payout odds to start at maximum on the next game played. Of course, you still needed to get the superscore lights turned on to make use of it.
six-card games
The game type has 6 5x5 bingo cards on the backglass.Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.
Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).
To encourage maximum coins to be played, the payouts
generally increased for successive cards. The max payout
for a game is usually only obtainable on card #6.
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