Bally : Stock Market

Game Parameters
Game Type six-card
Game Number 913
Manufacture Date 1971
Number of Holes 25
Number of Odds Steps 0
Max Payout 600
Max Extra Balls 0
 - chris dade image
 - bg 1

 - cab 1
 - cab 2
 - cab 3

 - fly 1

 - int 1
 - int 2
 - int 3

Game Manual
 - manual (pdf) : 7.73MB
 - unoptimized manual (pdf) : 52.21MB

Press Image
 - mp 1

 - pf 1

Reflex Diagrams
 - main

 - schematic 1 : 9.02MB
 - schematic 2 : 9.32MB
 - schematic : 7.94MB

S/I Card Scan
 - siscan 1
 - siscan 2

Stock Market

The beginning of the end! Bally's market for bingo machines was shrinking as they became specifically illegal in more areas. Limiting the number of coins per game and gauranteeing something would improve on every coin played appeared on most of the remaining games.

Stock Market starts production of the six card game that hasn't churned out of the factory since Shoot-A-Line nine years earlier.

The maximum number of coins you could insert was six per game, each coin enabling one of the six bingo cards. To encourage maximum coin play, the payouts increased for each card after the second one. The maximum 5-in-line score of 300 was only possible on card #6.

If the max was 300, why did I show 600 as the max score? The major new feature was addition of the double-or-nothing. When the game was over, f the player wins on more than one card, the game stepped through every card that had a winner on it and for each card, let you press either the [R] button to collect the normal score, or the [D] button to try for double. Push the [D], the game makes a few noises and either starts paying or you get nothing.

The add a little interet to the game, each card had a corners scoring light which lit on mystery intervals.

The game flyer says the game is targetted for locations "where patrons don't dig complicated bingo play". Welcome to the early 70's.

six-card games

The game type has 6 5x5 bingo cards on the backglass.

Most games enable one card per coin/credit guaranteed, but a few enable the additional cards on mystery intervals.

Individual numbers light on all enabled cards at the same time, and wins on each card were scored separately, although only the highest winner on each card counted (i.e. if you had two 3-in-line winners on the same card, you got paid for only one. If you had a 3-in-line and a 4-in-line on the same card, you got paid the 4-in-line amount).

To encourage maximum coins to be played, the payouts generally increased for successive cards. The max payout for a game is usually only obtainable on card #6.

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