Bally : Sun Valley
Game Parameters | |
Game Type | magic squares |
Game Number | 592 |
Manufacture Date | 1957 |
Number of Holes | 25 |
Number of Odds Steps | 8 |
Max Payout | 600 |
Max Extra Balls | 3 |
Features |
Resources
Backglass- chris dade image
- bg 1
- bg 2
- bg 3
Cabinet
- cab 1
- cab 2
Flyers
- fly 1
Internals
- int 1
- int 2
- int 3
- int 4
- int 5
- int 6
- int 8
- int 9
Game Manual
- manual (pdf) : 6.04MB
- unoptimized manual (pdf) : 41.21MB
Mixer Diagrams
- 1: w-781b
- 2: w-782b
- 3: w-783b
- 4: w-738b
Playfield
- chris dade image
- pf 1
Reflex Diagrams
- w-770b
Schematic
- schematic : 8.02MB
S/I Card Scan
- siscan 1
- siscan 2
Sun Valley
This is the follow-on game to Show-Time, and the main differences are:- magic line F
- on Show Time, the right column of numbers on the
bingo card couldn't be moved. Sun Valley changed that,
allowing the column to move up/down one position.
- green score booster
- when feature lit, green 3-in-line scores green 4-in-line
This is the second game that let you rearrange all 25 of the numbers - the first was Big Time. However, magic squares are much more useful than the magic lines, as any lit number could occupy one position in a movement range that spanned two columns and two rows. The magic lines in Big Time (and magic line F in this game) were restricted to movement within a single column.
Ballyhole awards the first extra ball, corners score green 5-in-line.
magic squares games
Some of the numbers on the bingo card are are mounted on wheels (behind the backglass), and pushing buttons on the foot rail allows you to rotate the wheels to rearrange the numbers into paying combinations.
A | 1 | 9 |
19 | 4 |
A | 9 | 4 |
1 | 19 |
The 4-number squares were initially used in the corners of the card, so people also called the feature "turning corners".
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