Bally : Twist

Game Parameters
Game Type magic cards
Game Number 687
Manufacture Date 1962
Number of Holes 25
Number of Odds Steps 10
Max Payout 600
Max Extra Balls 3
 - chris dade image
 - bg 1

 - cab 1
 - cab 2

 - fly 1

 - back door
 - inside head

Game Manual
 - manual (pdf) : 7.84MB
 - unoptimized manual (pdf) : 37.80MB

 - number slats

Press Image
 - mp 1

 - pf 1

 - schematic : 13.99MB

S/I Card Scan
 - siscan


Here was a novel attempt to try and get around the definition of a gambling device. The game actually told you what would happen on the next coin/credit played.

The options were:

  • advance yellow scores
  • advance red scores
  • advance green scores
  • advance magic cards.

Ok, so the game told you what, but not how much, so there was still that element of chance that bingo players like.

The Twist is unique in another respect - it is the only Magic Card game.

You can move the card around until the 4th or 5th ball is shot. Which is determined by a light on the backglass which illuminates as soon as the first ball is shot.

magic cards games

Using a concept similar to overlapping/shifting cards, the Twist used a unique mechanism.

The standard in-line scoring pattern was displayed on the backglass, but the card behind it is actually 5x15 big. You are only seeing a 5x5 view of it. You score in whatever 5x5 view you push the R-button in.

The same number may appear more than once on a card. The marketing people dubbed this double duty numbers.

It is actually a magic screen mechanism that has the numbers attached to the screen panels. The purple highlight in the pic is the viewable area.

Previous Alphabetical Next
Previous Chronological Next